Fort Joy Prisoners
Sourcerers quarantined on Reaper's Eye, facing purging by the Magisters.
The Fort Joy Prisoners are the inmates detained on the island prison of Reaper's Eye at the start of Divinity: Original Sin II. These individuals are primarily Sourcerers, people born with the talent to manipulate a powerful energy known as Source. They have been captured by the Magisters, a faction of the Divine Order led by Bishop Alexandar and his Commander Dallis, who view them as threats due to their ability to attract Voidwoken. Transported to Fort Joy via the ship 'The Mercy', these prisoners face a brutal regime where they are frequently 'purged' of their Source, turning them into mindless husks.
- Location
- Fort Joy Island, Reaper's Eye
- Affiliation
- Prisoners of the Magisters (Divine Order)
- First Appears
- Divinity: Original Sin II Prologue
- Status
- Escaped or Deceased by Chapter 1 End
- Key Trait
- Possessors of the Source (Magic)
- Primary Conflict
- Magisters vs. Inmates
Lore & Background
Fort Joy serves as a prison-town on the island previously inhabited by Braccus Rex, the late tyrannical ruler. It is run by the Magisters who are dedicated to capturing or killing all Sourcerers. The facility is characterized by its harsh treatment of inmates; prisoners are stripped of their Source and turned into mindless husks. The threat of these monsters has increased following the passing of Lucian, the former 'Divine', leading to intensified persecution. The Magisters, led by Bishop Alexandar—a Bishop of the Divine Order, not the new Divine—enforce this regime alongside Commander Dallis, who holds significant authority. The island itself was previously ruled by Braccus Rex, adding a layer of historical tyranny to the current oppression.
In Their Own Story
The player character, a Sourcerer, is captured and transported to Fort Joy on the ship Merryweather. Before arrival, the ship is attacked and sunk by a gigantic Kraken Voidwoken, but the player is saved from drowning by a mysterious force that calls them 'Godwoken'. Upon reaching Fort Joy, the Godwoken witnesses the brutal purging of prisoners by Alexandar and Dallis. After escaping the facility, the Godwoken meets the Seekers, a group looking for Sourcerers with the potential to become the new Divine. The initial escape from Fort Joy is a pivotal moment, marking the transition from captivity to becoming a pivotal figure in the fight against the Voidwoken.
Reader's Guide
Players begin their journey as one of several characters captured and sent to Fort Joy on Reaper's Eye. The island serves as the starting point where players witness the Magisters' regime before escaping. While only six pre-made characters are available as companions on this first island, players can recruit up to three NPCs to assist them. These companions react to the player's actions and choices, influencing their like or dislike of the protagonist. Players must navigate the escape from Fort Joy, dealing with the Magisters' attempts to purge Source. The choices made here determine which companions survive and join the party as they sail away on the sentient ship, the Lady Vengeance.
Did You Know?
- Fort Joy is located on Reaper's Eye, an island previously inhabited by Braccus Rex, the former tyrannical ruler.
- The Magisters frequently 'purge' prisoners of their Source at Fort Joy, turning them into mindless husks.
- The player character arrives on the ship 'The Mercy', which is attacked and sunk by a gigantic Kraken Voidwoken before reaching the island.
- Only six pre-made characters are available as companions during the Fort Joy segment of the game.
- Bishop Alexandar, who leads the Magisters at Fort Joy, is a Bishop of the Divine Order, but does not claim to be the new Divine. Dallis serves as his Commander, not merely an advisor.
Frequently Asked Questions
Who are the Fort Joy Prisoners?
They are Sourcerors, individuals capable of wielding magic, who have been captured and imprisoned by the Source Hunters on the island fortress off Rivellon's coast. These inmates are held in quarantine to prevent them from triggering another Void catastrophe.
What role do they play in the game's story?
The prisoners serve as the central focus of the prologue, where their shared confinement forces a chaotic alliance against the brutal Source Hunters. Their collective struggle for freedom sets the stage for the main conflict and introduces key companions to the player.
How does their story conclude?
By the end of Chapter 1, this group is effectively dissolved as most members either escape with the player or are killed during the prison uprising. Those who survive join the wider world as individual allies rather than a unified faction.
Why are they considered important to the lore?
Their existence highlights the fear and persecution magic users face in Rivellon, illustrating the Source Hunters' extreme measures to control the Source. The events at Fort Joy directly expose the hypocrisy of the ruling powers regarding magical abilities.
Do they have a unified leader or government?
No, the prisoners lack any formal political structure or single commanding figure within the facility. Their only commonality is their status as captives, which creates an organic social dynamic born out of survival rather than organized leadership.
More in Factions & Groups
Related in Divinity Original Sin
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Elsewhere in the Divinity Original Sin universe
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